Leonard Boyarsky, lead world designer, and Brian Morrisroe, art director, got up on stage at Blizzard's Worldwide Invitational 2008 to explain a bit about Diablo III's general visual and narrative ...
You don't get a lot of time to appreciate monster design in Diablo. Usually around a second or so, just enough to notice a skeleton's laborious shuffle or a zombie's limp before you drive an axe ...
GameSpot may get a commission from retail offers. Who was there: Jay Wilson, game director of Diablo III, was joined by Kevin Martens (lead content designer), Josh Tallman (concept artist), Peet ...