Leonard Boyarsky, lead world designer, and Brian Morrisroe, art director, got up on stage at Blizzard's Worldwide Invitational 2008 to explain a bit about Diablo III's general visual and narrative ...
You don't get a lot of time to appreciate monster design in Diablo. Usually around a second or so, just enough to notice a skeleton's laborious shuffle or a zombie's limp before you drive an axe ...
GameSpot may get a commission from retail offers. Who was there: Jay Wilson, game director of Diablo III, was joined by Kevin Martens (lead content designer), Josh Tallman (concept artist), Peet ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results