Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't. When asked about the best game he's worked on in an interview ...
Dialogue can be a deadly weapon, shaping alliances and outcomes beyond combat in RPGs like Fallout: New Vegas. The Witcher 3 shows how choices in conversations can shift quests, relationships, and ...
The developer, who worked on Call of Duty and Uncharted, also admits "this is potentially taking work away from a human." ...
Former BioWare veteran Mark Darrah has revealed that the storied studio's oft-forgotten, seemingly random Sonic RPG uses the same under-the-hood dialogue system as Dragon Age: Origins - or, rather, ...
Anastasia Maillot is an Evergreen Editor based in Finland. At GameRant, she combines her passion for fiction writing and video games to share her love of all things nerdy with the world. Her love for ...
Todd Howard isn’t a big fan of talking about his video games, but in a new interview he has discussed Fallout 4’s divisive dialogue system — and where he thinks it went wrong. Fallout 4 — which turns ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
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