The Entertainment Software Association or ESA, announced the Accessible Games Initiative, a cross-industry effort to provide consumers with clear information about the accessibility features available ...
Overall consumer spending on video games in the United States totaled $60.7 billion in 2025, an increase of 1.4% from 2024, ...
The Entertainment Software Association (ESA) released its annual Essential Facts About the U.S. Video Game Industry report. While video games remain wildly popular among Generation Alpha (ages 5 to 12 ...
The Entertainment Software Association (ESA), a national video game industry trade association, unveiled a new Accessible Games Initiative this week, intended to standardize information for players ...
Video games are one of America's favorite pastimes with universal appeal across generations. According to the Entertainment Software Association's (ESA) annual Essential Facts About the U.S. Video ...
The Entertainment Software Association has announced that the first Interactive Innovation Conference, or “iicon,” will take place from April 27 to 30, 2026 at Fontainebleau Resort in Las Vegas, ...
The Entertainment Software Association has released its Power of Play report, which presents a snapshot of who is playing video games, and why, all around the world. There are a lot of interesting ...
The Entertainment Software Association (ESA) has announced the formation of the Accessible Games Initiative. Developed by Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive ...
The Entertainment Software Association (ESA) has issued a statement to a media outlet regarding the impact the upcoming tariffs will have on the video game industry. It's no secret that the incoming ...
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